To give some context on what I need it for, I want to create different weapons that change models and abilities. I can create another weapon with a different design and ability, but I don't know how to make the enchantments and durability of the first weapon change to the next ones.
Simple:
public static final CustomEnchant ThridEnchant = new EnchantNumberThree (); I would paste the registerLocalEnchants () inside your main class. To add an enchant, add a new line of code with registerEnchantment (BEAMSHOT) for whatever enchant you're referencing. #4 FireFlower, Apr 15, 2019. + Quote Reply.
Use procedures : "global trigger : 'when entity attacked'". if "object in source entity's main hand" then "give wither potion effect to entity". Jump to top Permalink. Log in or register to post comments. Externity Hezer. Offline. Active 2 years ago.
Smite V is powerful against anything undead, it’s particularly useful if you’re killing lots of wither skeletons or the wither itself. The sharpness sword for everything else. The only enchantments that increases damage against the main target are Sharpness, Smite and Bane of Arthropods.
Sat, 09/25/2021 - 18:53. In creative mode you can enchant item that are supposed to be unenchantable, try with survival. If this don't work make a procedure that instant remove enchantment. Jump to top Permalink. Log in or register to post comments. gowno.
In logic you’ll want to get the red box that has an = sign in the middle of the two blank spots. Right above the yellow one that says “is [] the same block state as []”. Go to Minecraft components and get the red colored blank box under the yellow one. Add them together to look like this | v. [ [item in main hand of | event/target entity
Fri, 12/10/2021 - 20:38. I know this is a somewhat duplicate but I can't understand what exactly to do. I'm trying to make an enchantment called Demonslayer, which does increased damage to all mobs from the Nether. My problem is that I can't figure out what code needs to go into the procedure, I have the enchantment rules and levels all set up
As I understand it, enchants that don't directly affect damage taken (similar to protection) need to be activated via global procedures. There's only one issue: I wanted to make an enchantment that is applicable to shields and gives the player extra armour points when held in their main-hand/off-hand, but I can't figure out a way to make it so
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how to make enchantments in mcreator